Kickstarting a Digital Studies Center

I helped to kickstart and grow the Rutgers-Camden Digital Studies Center (DiSC), an interdisciplinary, collaborative research, development, and education center. DiSC helps facilitate, support, and promote projects made possible by the convergence of digital technologies within the humanities as well as the arts, natural, and social sciences. Since I was was there at the beginning of the DiSC, I partnered with … Read More

Snip | RC Game Studios

I worked as a project manager and game producer for R-C Game Studio — a videogame collab operating out of the Digital Studies Center at Rutgers University. In my role as project manager, I coordinated various aspects of game production: selecting and approving the storyboards; coordinating the writing, directing, editing; offering technical advice on prototype builds. I helped to keep … Read More

Sophist Podcast

Fake news, sophistry, lying, and the spread of false information on the internet A client and I thought it would be neat to make a podcast about such shade. Thus, the Sophist Podcast was born. Although I’ve done some audio engineering in the past — as well as work in the music industry — this is my first attempt at … Read More

Wall Street Journal – 90s Throwback

Throwback: Adam Janos — of A&E and The Wall Street Journal — contracted me to design “a very ugly old 1990s website on a modern blogging platform with mobile support.” He saw the ‘classic’ version of my own site, and for reasons I cannot fathom, he wanted something similar: gaudy wallpaper, animated .gifs, distracting colors. The ‘classic’ version of Adam’s site is so hideous that … Read More

Visual Data

Using distant-reading and data visualization techniques outlined in Derek N. Mueller’s Network Sense, I created the below visualizations to pull out key topics and ideas as represented in two recent  issues of The Journal of Media Ethics and the Journal of Media Law and Ethics. The complete data set (which can be downloaded) has nearly 2000 entries — tracking words and phrases across multiple … Read More

Premiere Pro – Video Experiments

Jan Holevik’s Rhetoric and Info Technology course was an intensive masterclass in Adobe Creative Cloud software. I read a ton of theory — and each week, instead of writing papers, I created video-reactions based on those readings. But saying I completed one video week per video is a bit misleading. I was teaching two undergrad courses at the time, taking … Read More

Memory Palace

Jan Holmevik challenged me to speed-create a short video after reading Gregory Ulmer’s Internet Invention. I wanted to push myself to do something more difficult — more interactive. I suggested coding a video game instead. (It was a crazy idea considering that I had only three games under my belt.) I speed-created Memory Palace over one sleepless, coffee-fueled weekend. It’s … Read More

Russo | Wiki

My teaching wiki provides a lot of room for getting creative with syllabuses. I can add images, bits of color, and adjust the fonts to fit class themes. I try not to go overboard, since syllabus documentation needs to be information forward. I simply paste the template into markup, then fill in the relevant data. The Infobox renders automagically.  I … Read More

Enculturation | Intermezzo

I created, designed, edited, and copyedited the first ever print edition of Enculturation|Intermezzo — a refereed journal of rhetoric and culture. Conceptually, this was a difficult project. The journal was/is internet-based, and I was asked to translate an active, hyperlinked website onto static sheets of paper. The editors at enculturation wanted multiple authors to “talk to one another inside the … Read More

Bonk | Videogame

Bonk! A Game of Loneliness is a philosophical pong clone for a single player. I created this game in GMS using the GM scripting language, then tweaked some of the exported C++ . The sprites were made in GIMP. The game is compiled as a Windows executable. Android version coming soon. Download the Windows Installer Download the GMX Source Code