Making Stuffs

Some — not all — projects completed or still being constructed. Webdesign, audiovisual, animation, videogames, bots, e-literature, philosophical carpentry — other things made. Studios and places where I (have) work(ed). Improv and remix.

Editing and Design

Peer-reviewed lit and rhetoric journals; nationally touring art installations; websites and new media; web-editing and design.


Assistant Editor | Print Design

I am an assistant editor and designer for Enculturation|Intermezzo, a refereed journal devoted to contemporary theories of rhetoric, writing, and culture. We accept academic work in all media forms suitable for web-based publication, including conventional articles, videos, and multimedia projects. Submitted articles and projects are blind-reviewed and considered for publication on the understanding that they are not under consideration elsewhere.

Check out the design.

rutgers writing & design lab

Director | Web Developer

The Writing and Design Lab (WDL) is a new kind of writing center that combines support for students working in traditional print-based formats with consultations in digital and multimodal compositions for class-based assignments and beyond. English faculty and students in English department courses, including the First Year Writing program, can take advantage of the Writing and Design Lab. Additionally, departments can choose to partner with the WDL on an individual basis.

mickle street review

Associate Editor | Web Development

I am an associate editor and designer for The Mickle Street Review, a peer-reviewed journal first published out of Walt Whitman’s house on Mickle Street in Camden, and now revived as a project of the Walt Whitman Program in American Studies at Rutgers University.

carolina rhetoric / crc

Web Development & Design

Site development for CRC18, Clemson Univeristy, which asks how rhetorics are employed to participate, engage, and even challenge publics. CRC18 is interested in the ways in which counter/publics use rhetorics to enact agendas and facilitate action through collaboration and dissent.


Assistant Editor | Web & Print Design

The Journal of Biological Sciences at Rutgers-Camden is a scientific report by undergraduate students in the Department of Biology at Rutgers University-Camden. Most of the work reported in this journal comes from original research projects initiated and performed by students during a single semester. As part of the a Principles and Practices of Biological Research course, students complete a cornerstone project and publish the results of their projects.

visions of place

Exhibition | Web Design

Happy to have helped Dr. Martin Rosenberg and Dr. J. Susan Isaacs with their curated exhibition, Visions of Place: Complex Geographies in Contemporary Israeli Art. The goal was to create an experience (through the use of smart technologies, hypertext, and QR codes) in which visitors to the exhibition might feel truly immersed within the political and artistic ideals of Israel.


A few multimodal, audiovisual film projects created at RCID in Clemson, South Carolina. Using Adobe Premiere Pro, After Effects, Photoshop, and more…

Digital Spaceman Story … Created in Adobe Premiere Pro, After Effects, and Photoshop.

A Fake Movie Trailer … Created in Adobe Premiere Pro, After Effects, and Photoshop.

Kinetic Typography Art Installation … Created in Adobe Premiere Pro, After Effects, and Photoshop.


Featured Player | ATH

Proud to be a featured player, professional liar/prevaricator/troll at Meanwhile Netprov Studio, alongside Mark Marino, and Rob Wittig. Recruited after participating in All Time High — a networked improv narrative based on a concept by writers Claire Donato and Jeff T. Johnson (who also collaborate on Atelier Spatial America). 

Writing | Producing

The R-C Game Studio (website coming soon) is a collaborative game-making workshop directed by the Rutgers-Camden Digital Studies Center. Our game studio brings together writers, artists, musicians, and other like-minded individuals from various fields, studying and making things at Rutgers University.



A Game of Secrets & Abandonment
About a little girl with a pair of magical scissors to explore a secret world of painful memories. The prototype was be featured at Wordhack XVII at Babycastles in New York. I helped to write and produce this game for the R-C Game Studio at Rutgers-Camden. ALPHA and BETA prototypes, including artwork and code, can be downloaded from the studio’s Github page..


A Game of Loneliness
Pong clone for one single, sad player. Created in GMS using the GM scripting language adapted from some borked C++ . The game is complete but you may need to update DirectX on your computer in order to run it (the installer will handle that). Download for Windows. (Released under the GPL. Feel free to use Bonk! as a template for creating your own game. No credit necessary. Download the GMX source code.)


A Game of Memory
In which you play as a silhouette in search of an identity. Created in Twine using HTML, CSS, and Javascript. Still in development.



DHSI 2015

DHMarkovArtmedia should include meta-complexities that trace McLuhanesque semiotics.”

— Generative text bot created for Electronic Literature at the Digital Humanities Summer Institute 2015, the University of Victoria, British Columbia. A satire on academic jargon used in the digital humanities. Originally coded in javascript but now running on Google Spreadsheets using Zach Whalen’s SSBot (since his version is easier to update and much more stable). The lexicon is open to anyone who wants to contribute.


for Victor Vitanza

“To tweet is to act, action — and the polis is speech itself.”

— Consider that nothing in human life is stable | twitter-bot created for Victor Vitanza at Clemson University, RCID.


for Stella Maria

“All of the loving snow overflows w/ passion and romance at the sound of your voice.”

— A bot about a lonely penguin in love with a human woman. The lexicon is over 1000 words and hosted on Google Drive. Dedicated to Stella Maria, who deserves better poetry than this.


“Satoshi’s Broken Promise:
Conflicting Rhetorics in the Bitcoin Ecosystem”
This paper is an examination of the oft-made claim that bitcoin will ‘change the world’ by ushering in an era of secure, autonomous banking in agreement with cyber-libertarian ideology. Drawing on the work of Nathaniel Popper, Alexander Galloway, Robert Kutiŝ, Steve Holmes, James J. Brown Jr., and others, bitcoin is analyzed as a digital artifact with the potential for revolution, so long as it avoids corporate and miner control. In the case of bitcoin, the dangers are not merely ideological, but procedural.



OilFlower is an object-oriented art installation inspired by Timothy Morton (Ecology Without Nature) and Jane Bennet (Vibrant Matter). Created for Jillian Sayre at Rutgers University-Camden. The video aspect of the installation was created in Adobe Premiere Pro. I used open-source editors (LinuxSampler and Audacity) to create and mix the audio.


Shoot, Play, View

Hacking the Gameboy Camera
The Rutgers-Camden Digital Studies Center officially launches the Rutgers-Camden Archive of Digital Ephemera (R-CADE). The R-CADE is a collection of hardware and software made available to scholars for research purposes. Unlike many archives, the R-CADE does not necessarily aim to preserve these artifacts, at least not in the traditional sense of this word. Scholars are free to take apart, dissect, and repurpose artifacts in the R-CADE as they attempt to understand their historical and cultural significance.