I helped to kickstart and grow the Rutgers-Camden Digital Studies Center (DiSC), an interdisciplinary, collaborative research, development, and education center. DiSC helps facilitate, support, and promote projects made possible by the convergence of digital technologies within the humanities as well as the arts, natural, and social sciences.
Since I was was there at the beginning of the DiSC, I partnered with faculty, students, and administers to develop our first programming in the form of workshops and project presentations. Working closely with James Brown Jr. and Robert A. Emmons, I brought data science into the classroom, tracking classroom conversation by way of interactive visualizations.
Gaming the Classroom
I also helped to bring gaming and non-linear storytelling into the classroom. I designed templates, and I gave workshops on programs like Twine, Inform7, and other interactive composition tools.
Working alongside the Rutgers Writing and Design Lab, I created instructional videos, podcasts, games, and other e-learning materials.
In addition to giving workshops on web development, I also developed and designed the RWDL, Visions of Place, and the Mickle Street Review (as well as the MSR multimedia archive, which included interactive sheet music).
Print & Document Design
Because I had document design experience, I was given the opportunity to develop the template for the first edition of Enculturation | Intermezzo. I also copyedited and published the Journal of Biological Sciences.
Enculturation was/is internet-based, and I was asked to translate an active, hyperlinked website onto static sheets of paper. The editors at Enculturation wanted multiple authors to "talk to one another inside the book" (as they might in the comment section of a blog). They wanted the design to reflect the digital hierarchy of a web 2.0 website: "paper digital."
RC Game Studio
One of our most ambitious projects was the creation of the R-C Game Studio, a collaborative videogame studio with the goal of creating a full-fledged puzzle platformer over the course of single semester.
I worked as a writer and game producer for the R-C Game Studio, coordinating various aspects of game production: selecting and approving storyboards; coordinating writing, directing, editing teams; offering technical advice on prototype builds.
There were a ton of other projects that came out of the DiSC: Hacking Workshops, the Archive of Digital Ephemera, the launch of the Electronic Literature Collection, vol. 3. I was lucky to be there at the beginning, and to help with the creation of such a wonderful space for learning.